Variable Rewards Are Overrated
Thesis: Unpredictable rewards raise arousal and attention. They do not manufacture desire for low‑fit behaviors. Overuse creates noise and ethical problems.
When they may help
- The core task is meaningful and competence‑driven.
- Surprise is used sparingly to add delight to real progress.
When they fail
- The task has no inherent value for the user group.
- Variability masks the absence of progress or skill growth.
Better alternatives
- Competence Loops that show skill improvement and real benefits.
- Personalized rewards tied to milestones the user cares about.
- Progress Visualization grounded in honest metrics.
Design rules if you still use them
- Cap frequency.
- Tie rewards to legitimate achievements.
- Provide controls to mute or opt out.
Measurement
- Look for value metrics, not just session count.
- Track frustration and complaints as leading indicators of misuse.
Related plays
Competence Loops ·
Progress Visualization ·
Personalized Rewards