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Behavioral Innovation Pattern #

Jason Hreha· Updated July 3, 2026

Summary: Sometimes, after running the Matching Protocol, you find nothing. Every existing behavior fails to solve the problem. In this rare case, you must invent a new behavior. This is high-risk and requires “Step 5” rigor.

The Core Insight #

Innovation requires 10x Value. You cannot ask a user to learn a new habit for a 10% improvement. If you require a new behavior, the payoff must be transformative.

The Innovation Protocol #

1. Verify “No Match” #

Confirm that you truly cannot use an existing behavior. (Did you check all the repertoire? Did you check all adjacent tools?).

  • Warning: “We want them to use our new UI because it’s pretty” is NOT a valid reason for innovation.

2. Design the “Bridge” #

How do we get them from “Old World” to “New Behavior”?

  • Metaphor: Make the new behavior feel like an old one. (e.g., “Swipe” felt like turning a page).
  • Scaffolding: What tool makes the new behavior artificially easy at first?

3. The Value Test #

Does the new behavior deliver Immediate, Obvious, High-Velocity Value?

  • Uber: “Get in a stranger’s car” (New, scary behavior).
  • Value: “Car appears in 3 minutes. No cash transaction.” (10x better than taxi).
  • Result: The value justified the behavior change.

Output #

A Novel Behavior Specification that includes the “Value Math” justifying the high friction of learning.