Behavioral Innovation Pattern #
Jason Hreha·
Updated July 3, 2026
Summary: Sometimes, after running the Matching Protocol, you find nothing. Every existing behavior fails to solve the problem. In this rare case, you must invent a new behavior. This is high-risk and requires “Step 5” rigor.
The Core Insight #
Innovation requires 10x Value. You cannot ask a user to learn a new habit for a 10% improvement. If you require a new behavior, the payoff must be transformative.
The Innovation Protocol #
1. Verify “No Match” #
Confirm that you truly cannot use an existing behavior. (Did you check all the repertoire? Did you check all adjacent tools?).
- Warning: “We want them to use our new UI because it’s pretty” is NOT a valid reason for innovation.
2. Design the “Bridge” #
How do we get them from “Old World” to “New Behavior”?
- Metaphor: Make the new behavior feel like an old one. (e.g., “Swipe” felt like turning a page).
- Scaffolding: What tool makes the new behavior artificially easy at first?
3. The Value Test #
Does the new behavior deliver Immediate, Obvious, High-Velocity Value?
- Uber: “Get in a stranger’s car” (New, scary behavior).
- Value: “Car appears in 3 minutes. No cash transaction.” (10x better than taxi).
- Result: The value justified the behavior change.
Output #
A Novel Behavior Specification that includes the “Value Math” justifying the high friction of learning.