Synthesis Quick Reference

Evidence note: Any quantitative thresholds on this page are starter heuristics unless linked to the Evidence Ledger or a primary source + date. Calibrate by domain.

The Core Finding (in one sentence)

Behavior selection determines outcomes more than execution quality.

Right behavior + mediocre execution beats wrong behavior + excellent execution.

The Behavior Fit Assessment (the three dimensions)

Before you invest in solution design, screen candidate behaviors using the Behavior Fit Assessment.

Identity Fit

Does this behavior align with how users see themselves?

  • High: “This is for me.” The behavior expresses identity (creator, learner, athlete, professional).
  • Low: “That’s not who I am.” The behavior conflicts with self‑image or social standing.

Capability Fit

Can users actually perform this behavior in the real world?

  • High: low skill requirement; first completion is easy for the median user.
  • Low: requires sustained attention, special knowledge, physical ability, or complex setup.

Context Fit

Does the environment support the behavior where it naturally occurs?

  • High: the environment reliably triggers and enables repetition (tools, time, norms, infrastructure).
  • Low: the environment blocks the behavior (time scarcity, stigma, interruptions, missing infrastructure).

The decision rules

  • If any dimension < 6/10: you are forcing, not matching. Pivot the behavior or redesign the system to raise the limiting dimension.
  • If all dimensions ≥ 6/10: select the behavior with the highest minimum score (weak‑link logic).
  • Execute via the DRIVE Framework, which maps directly to the Four‑Fit Hierarchy.

The recurring patterns

  1. Match, don’t hack. The strongest strategies formalize and enable behaviors people already do (or already try to do).
  2. Context > technology. Execution quality matters after fit is established.
  3. Defaults are configuration, not magic. Defaults work best after behavior viability exists; they don’t create viability by themselves. See Why Nudges Fail.

Quick decision heuristic

Signal Green Yellow Red
BFA minimum score ≥7 6 <6
Time to First Behavior (TTFB) fast moderate slow
Early retention / repetition strong mixed weak
Action Build + verify Diagnose limiting fit Pivot behavior

Next steps