Quibi (Behavior Selection Failure)
What was selected (and why it misfit)
- Selected behavior: Passive short-form video consumption (adapt TV for mobile).
- Misfit: Mobile users exhibit interactive, lean‑in behaviors (tap, swipe, game, story interactions).
Consequences
- Low engagement despite high production; misalignment with device usage norms and creators’ strengths.
What should have been selected
- Mobile-native interactive storytelling with frequent user input; partnerships with interactive/gaming creators.
Lessons
- Start from device-context behaviors; optimize content/flows for the dominant interaction pattern.
- Behavior selection precedes content and production value.
See also: Behavior Market Fit, Behavior Ranking & Selection